Opinion on Starlink: Battle for Atlas

About now some of you interested in gaming have heard about “Starlink: Battle for Atlas”. Given the price point of entry, a lot of regular gamers will want to try it out in digital or physical versions just for the sake its genre mash-up. As put by a few YouTubers, quite rapidly after release, this game should have been called Starfox’s No Man’s Skylanders. Obviously from the name, one can easily deduce what trifecta? it seems to heavily inspire on.

Ubisoft may have stricken gold with this in all forms. There is most prominently the physicality of the regular (non-digital) versions of the game. All console base versions come with a physical ship and a pilot, except for the Nintendo Switch version which comes with Starfox as a pilot along with his trusted Airwing ship and another pilot from the game’s story. This is all well known at this time and been covered by games media. Consequently, for those who rather dislike digital versions of games, they will necessarily try out the toys even if they never were quite fans of such things. Heck, some people may discover they like actually having a physical ship on their controller to maneuver the ship on screen. And let’s not forget the compulsive collectors… As a result, a percentage of buyers will end up purchasing an upgraded weapon or extra ship/pilot pack and what will this add up to? Bundles of cash for Ubisoft!

By now, from reviews and videos, a lot has been said concerning the gameplay etc. As a reminder, whatever version of the software you opt to buy, this is and remains the most Starfox game ever, even for those who do not have the Switch version ; it is also the No Man’s Sky we were promised on day one as well as a great Skylanders type of game (toys to life). Which explains the long moniker used to create the new title lol. Controls are satisfying for me, although it can take a while to remember Starfox strategies from my old days, they are important in order to easily survive.

I have to point out, if it weren’t obvious to some, how Ubisoft is doing an amazing support of the Big N of late. They even have the very latest Assassin’s Creed on the Switch, albeit in streaming version only. Sure, it’s only in Japan for now, but even if it never makes it to the West, the fact that it was *done* anywhere at all is amazing. We already saw during the 1st year of the Switch how surprisingly good Kingdom Battle was. It was a true Rabbids game (those guys are nuts!) and a true Nintendo game with an Xcom framework. One does begin to see the mash-up trend does one not?

Ubisoft showed well how certain games can translate “well” to the platform and how AAA Third Party games don’t need to be just ports of past iterations. And now, with this new IP, they have made a multiplatform game where the best version in terms of content(both digital AND physical) happens to be on the Nintendo Switch.

The other versions are great in terms of technical performance since they are on much stronger platforms. Nevertheless, having both a PS4 and a Switch, it was a no-brainer for me as to which version of Starlink would be worth my money. Starfox means something to me. It was the very first game I possessed on the N64 and one of those out of which I got the most enjoyment with my friends (split-screen battles!). With all the extra dedicated story content, seeing the characters in a space exploration action-adventure is awesome. Without them, without the related exclusive content, Starlink still feels like an open-galaxy (see the wordplay there?) Starfox without humanoid animals.

Ubisoft is on a roll with the Switch. I actually feel like trying the newest Assassin’s Creed although I had sworn them off after AC: Unity. There is hope that the company has taken a form I can like again. Needless to say, Starlink BfA is one game I highly recommend to at least try. I have completed so far the entire main story as well as the Starfox content. There is still much to do such as completely scanning the fauna and flora, getting rid of Outlaw bases (I annihilated the dreadnoughts as soon as I could though). It’s just too bad there doesn’t seem to be a demo available. It would be so much more beneficial to the publisher in my opinion. At least half those who would’ve experienced the demo would surely buy it( by the way, it’s almost half off the price at the moment at most retailers).

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