Lucenite, Lies, and the Divine Comedy

Gustave Dorรฉ, Charon herds the sinners onto his boat. Inferno, Canto III (1857).

The Confusion of Carcosa

When the credits roll on Housemarque’s Saros, most players are left staring at the screen with one burning question: was it all a dream? The secret ending, the game’s true conclusion, is a jarring shift from the cosmic horror of Carcosa to a startlingly mundane reality. We inhabit Arjun Devraj, a Soltari Enforcer battling Lovecraftian nightmares and reality-warping eclipses to find his lost wife, Nitya. Then the final cycle breaks, the neon glow of alien ruins fades, and the police lights take over.

The confusion isn’t a failure of the story. Saros looks at first like a space adventure or a rescue mission. My read is that it’s something colder: a psychological gauntlet built to strip away the “Hero” mask Arjun wears to protect himself from what he did to his partner, Sebastian, back on Earth. The journey through Carcosa is a modern, digital reimagining of Dante’s Divine Comedy, where the ultimate prize isn’t a better weapon. It’s the courage to face the truth.

By Federico Zuccari – https://www.uffizi.it/en/online-exhibitions/dante-istoriato-hell#4, Public Domain, https://commons.wikimedia.org/w/index.php?curid=154969289

Lucenite: The Fuel of Human Desire

To understand the tragedy of the Echelon missions, you have to understand the “Miracle of Carcosa”: Lucenite.

To the Soltari Corporation, Lucenite was the ultimate corporate prize. A mineral so energy-dense that a single kilogram could power a city for a decade. That was the official story behind the hundreds of crew members sent across the stars on four successive Echelon missions.

But on the reading I want to propose, Lucenite is something else entirely. Not space coal. A psychic catalyst. The native miracle element of a planet that seems to produce power and change, but whose real function is reactive… feeding on whatever lies at the ardent core of the person holding it, and amplifying it. Lucenite reflects the soul.

The Mirror of the Soul

The planet acts as a mirror. What it gives back to you is whatever you brought.

The Overlords (Greed and Control): The leaders of Echelon I โ€” Delroy and the rest โ€” arrived with hearts full of ambition. Lucenite obliged. It made them the literal Kings of the world, at the cost of their humanity. They are the biomechanical monsters we end up fighting. Grotesque parodies of their own desires.

The Priestess (Nitya): Nitya is the anomaly. What she carried into Carcosa was wonder, not appetite. So Lucenite didn’t mutate her. It transformed her. She integrated with the planet rather than colonizing it, and became something the rest of us don’t have the framework to name. Not lost. Expanded.


The Divine Comedy of Arjun Devraj

The reason the Divine Comedy lens fits Saros so cleanly is that the game has the same three-tier moral architecture. A hell of repetition. A purgatory of choice. A paradise of release.

The Inferno: The Loop and the Lie

Botticelli, Map of Hell (1480-1490, Vatican Library)

Arjun’s journey through the biomes of Carcosa is his Inferno. In Dante’s hell, the punishment fits the sin. Arjun’s sin was the murder of Sebastian. His punishment is a cycle of violence that keeps replaying the trauma of “loss”… not Nitya’s loss as we first were led to think, but the one he caused. In the Cycle Ending, where he kills the King and takes the throne, he stays in the Inferno. A monster of stagnation, repeating his worst impulses forever in a beautiful alien cage.

The Purgatorio: The Red and Blue Lights

The True Ending is the ascent into Purgatory. And the key to the parallel, the part that took me a while to see, is that Dante’s Purgatory is chosen. Souls climb the mountain because they want to. They could refuse.

So could Arjun. The volitional moment isn’t the arrest. It happens earlier, when he decides not to become the next King. He could take the throne. He chooses not to. Everything that follows โ€” the walk away from the throne, the walk toward the police lights โ€” is the embodiment of that earlier choice. The flashing red and blue is penance accepted. He’s stopped running.

The Paradiso: The Ascension of Nitya

Dorรฉ, The Empyrean (Paradiso, Canto 31, c. 1867)

Nitya is the only character who reaches Paradiso. By harmonizing with Carcosa instead of fighting it, she becomes something that doesn’t fit our categories. She is to the rest of the cast what Beatrice is to Dante: not a goal to be reached, but a state of being that orients the protagonist’s movement without ever becoming a destination he can occupy. Arjun goes to Carcosa thinking he can find her. The truth is that nobody can.


Accountability Over Absolution

There’s a trope in AAA storytelling (where the player-protagonist contract more or less demands that you end the game feeling vindicated) that treats the hero’s internal guilt as the ultimate price. If the hero suffers enough on the inside, the narrative grants a clean slate. The mechanism is therapeutic: feeling bad pays the bill.

Saros refuses to play this game. And it refuses in a specific way. By removing Arjun’s feelings from the ledger entirely, instead of making him feel worse. The story sides with the victim. Sebastian doesn’t get to weigh in. He’s dead. The only way the game can validate him is by declining to absolve the man who killed him on the basis of how that man feels about it now.

This is what makes the True Ending land. Arjun doesn’t earn forgiveness. Arjun stops asking for it. There’s a difference between guilt as confession, a transaction where suffering buys absolution, and guilt as accountability, where you face what you did and let the consequences arrive. The Cycle Ending is the first kind. The True Ending is the second. In a medium that almost always rewards the player-character with redemption, Saros withholds it deliberately. That withholding is the argument.


The Destination Isn’t Physical

Is the journey through Carcosa futile? On the surface, Arjun ends up exactly where a murderer belongs: in custody (seemingly).

But the journey was anything but futile. Some journeys exist to bring you to the mental state where the next step becomes possible. In Saros, the destination isn’t physical. It was about more than just finding a woman who had already ascended beyond his reach. I dare say…it was about Arjun finally waking up to the fact that he was the VILLAIN of his own story.

We cannot prestige away our mistakes. We can only integrate them, face them, and walk toward the light… even if that light is coming from the top of a police car.

From Haiku to Micromedia: Lessons from Poetry for Short-form Storytelling

A moment becomes a ripple. A ripple becomes meaning.

When Matsuo Bashล walked the narrow roads of Edo-period Japan, he carried little more than a travelerโ€™s staffโ€ฆ and a notebook.

Each pause along the path could become a poem.

A frog jumping into a pond.

A gust of wind through silent trees.

A momentโ€”barely noticedโ€”made permanent.

Centuries later, Ghost of Tsushima quietly recreates that same rhythm.

You ride.

You stop.

The wind bends the grass.

You kneelโ€ฆ and compose a haiku.

Different medium.

Same instinct.

To take something fleetingโ€ฆ

and give it just enough form to be felt.

wind through the pampas โ€”

the road of a wandering sword

fades into dusk

Brevity Still Wins

There is something almost ironic about the present moment.

Never has humanity had more tools to tell storiesโ€ฆ

and yet, never has the window to capture attention been so small.

Ninety seconds.

A scroll.

A glance.

And yetโ€”this is not new.

The haiku mastered this constraint centuries ago.

Not by compressing informationโ€ฆ

but by distilling experience.

The Discipline of Less

A haiku is deceptively simple:

  • 17 syllables
  • A reference to nature
  • A moment suspended in time

These are not limitations, but filters.

They force a decision:

What matters enough to remain?

Everything else is removed.

Whatโ€™s left is โ€ฆpresence.

Why It Works (Even Now)

A short form does something counterintuitive:

It asks the audience to participate.

The meaning is not delivered.

It is completed.

From Haiku to TikTok

Haiku PrincipleModern Equivalent
ImageVisual hook
EmotionNarrative punch
BrevityRetention

Micro-Storytelling Techniques

1. Start with an image

Do not start with an idea or a message.

Summon an image.

Something that can be seen instantly.

2. Capture a single emotional moment

Justโ€ฆ one moment.

A hesitation.
A realization.
A quiet shift.

3. Leave space

Resist the urge to explain.

If everything is said, nothing is felt.

4. Trust the reader

They donโ€™t need everything.

They need just enough to recognize something.

A Few Experiments

The notification fades.

Outside the window,

the first snow falls unnoticed.


Loading screen โ€”

the hero waits patiently

for my courage.


Empty chair.

The meeting starts anyway.

Someone avoids the silence.


Each of these is incomplete.

And that is why they work.


The Smallest Form, the Largest Weight

Formats will keep changing. That part’s guaranteed.

But the haiku figured something out centuries ago โ€” and it still holds.

Less, done precisely, lands harder than more done carelessly.

The smallest story can carry the largest meaning.

If you trust it enough to leave it small.

Subconscious worlds collide

Ever Had a Dream That Felt Too Real?

You know that disquieting feeling.

The slow crawl back to consciousness from a dream so vivid, so tangibly present, that the line between sleeping and waking blurs. A moment where you hesitate, just long enough, to ask yourself whether what you experienced might actually have happened.

Dreams have a way of doing that. They donโ€™t announce themselves as fiction. They feel inhabited.

Two films understand this better than most.

Christopher Nolanโ€™s Inception (2010).
Satoshi Konโ€™s Paprika (2006).

For a while, cinephiles have circled the same question: are the similarities between these films coincidenceโ€”or influence? Did one dream quietly echo inside the other?


Two Architects of the Subconscious

Both films explore the same terrain: the human mind as a landscape you can enter, manipulate, and lose yourself in. But they do so with radically different sensibilities.

Paprika

Konโ€™s world is fluid, surreal, and unapologetically unstable. Reality melts. Scenes fold into one another with dream logic: doors open into parades, reflections speak back, gravity is optional.

Dreams here are not puzzles to be solved.
They are forces to be survived.

Inception

Nolanโ€™s approach is colder, more architectural. Dreams are layered, mapped, engineered. Every level has rules. Every illusion is constructed with intent.

This is not a dream you wander into.
Itโ€™s a heist you plan.


One film treats dreams as rivers. The other treats them as buildings.


A Question of Timing

At first glance, the timeline complicates accusations of imitation.

Paprika was released in 2006.
But Nolan has stated that the core idea for Inception had been forming as early as 2000.

Both filmmakers were responding to the same cultural moment: rapid advances in technology, growing interest in neuroscience, and a renewed fascination with the unconscious. Instead of travelling in straight lines, sometimes ideas emerge simultaneously, like shared dreams across different minds.


Visual Echoes That Refuse to Be Ignored

And yet.

Certain moments are hard to dismiss.

The hallway.
Paprika glides through gravity-defying corridors.
Arthur fights in one.

The elevator.
Kon uses it to descend through layers of the psyche.
Nolan uses it to confront repressed guilt.

The shattering world.
Reality fractures like glass in both films: revealing that what we stand on was never solid to begin with.

The kick.
A fall. A jolt. A violent return to waking.

Coincidence? Perhaps.
But dreams have a habit of repeating themselves.


The Debate No One Can Settle

There are, broadly speaking, three camps.

โ€œKon Was Robbed.โ€

The similarities are too precise. The silence too loud. The timing too cruelโ€”especially given Konโ€™s death the same year Inception was released.

โ€œNolan Built It Himself.โ€

Ideas overlap. Genres differ. One is a surreal psychological fantasy; the other, a meticulously structured blockbuster.

โ€œThe Creative Zeitgeist.โ€

Some ideas are simply in the air. Artists draw from the same unconscious pool without ever meeting.

None of these positions are fully satisfying. Which may be the point.


Two Dreams, One Legacy

Regardless of origin, together, they changed how we visualize thought itself.

Paprika proved that animation could explore psychological depth without restraint…unbound by physical laws.

Inception proved that complex, idea-driven science fiction could captivate a global audience without apology.

They stand not as rivals, but as reflections, mirrors angled differently toward the same mystery.


Dreams donโ€™t belong to anyone. They pass through us.


Which Dream Will You Enter?

Did Christopher Nolan consciously draw inspiration from Satoshi Kon?

There may never be a definitive answer. Creative processes rarely leave fingerprints. They leave atmospheres.

What is certain is this: both films invite us to question the solidity of our inner worlds. Both ask us to sit with uncertainty. Both remind us that the mind is not a safe place…but it is a fascinating one.

Watch them again.
Let them blur.
And decide for yourself which dream feels more real.

A Tragic, Yet Beautiful, Truthย 

Mended in lightโ€ฆ it endures.

Prelude: The Soul Awakens

Truth is as absolute as it is subjective. The reality of our convictions may lead us toward certain choices, but even as we make those choices, we often know deep inside when we are lying to others… and to ourselves. The truth can hurt, and in our delusion, we may want to defy it. The truth can heal…if we accept it, if we accept the pain that comes with it to face the other side.ย Andย no matter whatย we mayย want, reality is what it is. “See things as they are and not as we want them to be,” toย somewhat quoteย Renoir and Verso fromย Clairย Obscur: Expedition 33.ย 

Most people, non-followers especially, whoย stumble upon this opinion post already know about the game, and as such, you all know that it is, in truth, a work of art. It is so painfully European at its core, or rather, very non-American. It is an echo of the past we so adore, a modern transformation of classical tragedy into the most popular medium of our era. The premise of the game is a veryย metaย outlook on art. The protagonists, members of theย Dessendreย family, are Painters; their art is alive, it lives on itsย own,ย and in being alive, it carries the soul of those who painted it.ย 

In this sense, it truly resonated with me. Iย was movedย by how, much like what I have written in the past, be it poems, prose, or ramblings, the art ofย Clairย Obscurย takes on an independence of its own, becoming more than what the Painter initially created. Often, I have felt that for us, the creators, poems are like living things too… justย likeย a child is its own being, though it came from you. I have often gone back toย readย what I wrote years later and found myself surprised by my own writing. The words are the same, sure, but they feel… different. Are they truly mine? Did I write them? Those words feel like a world of their own, going on without me.ย Andย through them,ย maybe Iย will live on. It is in this same sense that Verso lives, though he died. A part of him lives on…literally…asย the canvas he painted livesย on.


Creation as Soulwork

And so, Painters and the enigmatic Writers from the world of Clair Obscur are the artists and poets of our world. I will not tire of repeating it: they pour pieces of their soul into their creations… and those creations live on. And in doing so, we are not forgotten. How long has it been since Da Vinci died? Since Corneille? And yet, we speak their names still. We recite their words, admire their art. They live on. 

Versoย lives onย inside the Painted World inย more ways than one. There is hope that I, as a writer, will also live on within my art. The world depicted inย Clairย Obscurย goes through extremesย permittedย by the liberalities of artistic vision. Aline recreating Verso as a versionย similar toย the outside world is an exaggeration that may neverย come to pass.ย Butย it is meant to be symbolic of how our families, a mother, needs her loved ones to live on, to give herself hope. Aline used this method to deal with her grief, losing her son, and the resultingย shattering of their family. What happened to cause this? It is still a mystery thatย may, perhaps, beย solvedย in another story within that universe.ย 

If there is tension between Writers and Painters, I feel that there should instead be harmony. As a writer myself, I feel an echo of what the Painters have done. I suppose the Writers in that world hold the same power in a different form. Sometimes, the word orย the artย simply wants OUT. Weย express,ย ifย only inย different ways. Our expression relieves us. We are free of the burden within us. In my own small pieces, I express what I feel, what I cannot sayย norย publish sometimes. In some way, the unsaidย must be expressed, in whatever form. The artย is madeย not for the entertainment of others, but for our own release.ย 

This is whereย Clairย Obscurย most triumphs. It is clear (to anyone who plays, and even to those who do not play but at least take time to listen to the 33-minute musical piece “Nos Viesย enย Lumiรจre”) this was a glorious expression of multiple forms of art. Itย was not madeย to check investor boxes. Itย was not madeย to cater to the whims of executive management. Itย was simplyย put outย into the world because they could…because theyย wantedย to.ย Andย it isย the betterย for it.


The Tragic Heart of the Game

If I had to boil it down to just three emotional moments…three moments that shattered me, even more than the grand finale…they would be:ย 

a. Gustaveโ€™s death 
b. The fight and farewell to Renoir 
c. The demise of the Paintress 

Iโ€™ll say it clearly: I saw the end coming. The grand finale didnโ€™t surprise me. But these three did. 

The first, and most jarring, was the death of Gustave.ย Or rather, the annihilation of Gustave. I, like many, assumed he was our protagonist.ย JRPGย convention, after all, tells us that the first character we control isย theย main character. Gustave had charm, depth, flaws, and strength.ย And then, he was utterly erased. It reminded me of the first time someone watchedย Game of Thronesย without reading the books: Ned Starkโ€™s execution. That moment when your brain realizes,ย โ€œOh. All bets are off.โ€ย Thatโ€™sย what happenedย withย Gustave.ย Thatโ€™sย when I knew thisย wasnโ€™tย a โ€œsafeโ€ story.ย 

Itโ€™s also when I knew this game was unmistakably European. 

Western, particularly American, storytelling tends to protect its protagonists. The hero overcomes, wins,ย defiesย fate.ย Butย in European tragedy, fate is rarely kind. The small man does not win. The child does not always grow up. Sometimes,ย the innocent fall, and that is that. It is bitter, it is human, and it isย true.ย Tragedy is the most probable outcome. Even in theย fantasticalย Painted World, this harsh principle holds.ย 

Renoirโ€™sย final battleย and his painted echoโ€™s fall hit me next. Thisย man, the real one, wants to end his wifeโ€™s grief by destroying the Painted World.ย Butย the Renoir we fight is also Renoir…his essence, his longing to keep the family whole. His painted self becomes Alineโ€™s protector, even as the real Renoir fights to saveย whatโ€™sย left outside. This inner conflict, this mirroring of desire and pain, broke me. Renoir vs. Renoir. Love versus love. A tragic symmetry.ย 

Thenย thereโ€™sย Aline, theย Paintress. Her final moment is more than about loss, but it is about surrender. She built the Painted World to keep her son alive, to keepย herselfย alive in his presence. She is fragile and fierce. She is terrible and tender. She has become the worldโ€™s soul, and in leaving it, she is undone. Her grief was the brush;ย her son, the canvas.ย Andย when she falls, a kind of silence settles.ย 

Americans might call all this drama.ย Butย no…this isย Tragรฉdie.ย Real, aching, brutal tragedy.ย Andย thatโ€™sย what makes it beautiful.


Poetry and the Painted World

The Painters built with color. I build with words. But both are mirrors for what the heart cannot say aloud. 

Mirrors donโ€™t show everything though… 

Sometimes they shimmer and blur. 

They hold back what would blind us if we saw it whole. 

We keep writing and painting, hoping to catch a glimpes of what hides behind the surface of reality, within us and without. 

โ€œIn Clair Obscur, the Painters pour their souls into color until the canvas itself becomes alive. I sometimes wonder if writers do the same with language. If every metaphor, every unfinished line, is a tiny echo of us trying to stay. 

Just like the Painters, what we write brings life to a world that we experience through our mindโ€™s eye. In some cases, it can be so distinctive and precise that we all see the same feel the emotions with the same intensity. One great example is what Peter Jackson did with the Lord of The Rings. Tolkien did a great job, so much so that when I saw the movies, it was as if Jackson read my mind and brought to life all that I imagined in almost the same way I saw it. 

Personally, writing is an exhaust for my soul. I write my loneliness, my sadness, and even my secret love. Through writing as through painting or any form of art for that matter, we create a space that carries what cannot be said aloud. Love, anger, longing, despair, truth. 

This is where poetry comes in as a potent medium for expression of the unspeakable. A Haiku is a great example of this, expression condensed into a pure supernova of meaning like the densest stars. 

Like a dying star, the Haiku is weight and fire compressed into a single instant. Only the essence remains at it burns away everything unnecessary. An entire landscape, or whole paragraphs…in 17 syllables. 

Brevity can wound…. A few syllables, and suddenly youโ€™re holding the universe in your palm. 

That is why I keep writing, here or there, and even in my mind where whole drafts drift into the ether once written. 

Every poem,  

every line,  

is a way to make peace with what refuses to be forgotten.


In Spite of Everything

We refuse to let silence or void have the last word. 

In every act of creation there is a quiet, yet fierce, defiance. The world turns, it does not need beauty or pain to keep turning. Still we never stop offering it, could our small gestures convince time to be kind? The answer does not matter. 

In spite of everything, we create. Creation helps us to survive ourselves. It will not or may not save us…but we will live on.  

Verso poured his time and soul into his canvas. Even after his unfortunate demise, he lives on within. His art persists, along with a piece of him. It never fades, and this is why his mother Aline could not let go. Like us, she cannot escape the darkness, hence she chose to reshape it by recreating her family inside of Versoโ€™s world.  

We do not throw our pain away, our joys, they are part of us and we endure.  

Like in kintsugi we rebuild…where it sticks the pieces back together with golden seams, we mend whatโ€™s broken with light. 

We celebrate who weโ€™ve become and we define ourselves through this expression in our art. 

In spite of everything, we shine on. Our light is fragile, but it is eternal. Made more beautiful by the darkness within which it blooms…


Epilogue: Forward Glance

The light, soft and patient, lives beside the dark. 

Because in the end, I donโ€™t think we truly ever conquer grief. 
We learn to walk with it… 
to let it illuminate what remains. 

Nos vies en lumiรจre… our lives in light… 
Less like an ending, 
more a gentle afterimage. 

We may vanish, 
but our echoes paint the sky. 

Every act of creation leaves a trace, faint yet enduring. 
The Painters poured their souls into color; 
we pour ours into words, melodies, gestures. 
When the hand that shaped them is gone, 
something still moves within the work … 
a shimmer, a breath. 

Perhaps that is how we live on: 
not in permanence, but in persistence, 
like light bending around absence. 

Aline knew this. 
She tried to hold her son inside the painted world, 
not out of madness but memory. 
In doing so, she built a monument 
to what love cannot surrender. 

Thereโ€™s something sacred in that desperation… 
the refusal to let beauty die 
simply because the body that made it has fallen silent. 

Maybe all art is a form of reaching back… 
an open hand extended across the blur of time.

Mirrors, poems, and brushstrokes … 
they all reflect a little of the same light. 
Each tries to remember what reality forgets. 
We mend ourselves with color and sound, 
we rebuild with gold and grief. 

Even the cracks, once filled, catch the sun differently. 
Thatโ€™s why the broken things gleam. 

The music ofย Clairย Obscurย lingers in my head…ย 
that final theme,ย Nos viesย enย lumiรจre.ย 
It feels like forgivenessย sungย into being.ย 
Not triumph, not closure,ย 
but a quiet continuation.ย 

The kind of melody that hums beneath your breathing 
long after the speakers go silent. 

Maybe thatโ€™s what it means to live in light: 
to become resonance. 
To accept that our stories will fade, 
but the feeling they leave… 
the tenderness, the awe… 
will echo in someone else. 

We may vanish, yes… 
but our echoes paint the sky.